package simulation;

import util.Vector;


/**
 * This class represents a Mass that does not move.
 * 
 */
public class FixedMass extends Mass {

    /**
     * Creates a Fixed mass at the location and with the specified mass.
     */
    public FixedMass (double x, double y, double mass) {
        super(x, y, mass);
    }

    /**
     * Applying the force does not do anything to a FixedMass.
     */
    @Override
    public void applyForce (Vector force) {
        // do nothing.
    }

}
